Learning in a Networked World Add to Planner
|
||||||||||||||||||||||||||||||||||||||
Wednesday, 5/9/2011 2:30pm-3:30pm (CHANGED)
|
Showing posts with label lms. Show all posts
Showing posts with label lms. Show all posts
Friday, April 27, 2012
WHS May Professional Development Series
Labels:
2.0 literacies,
adolescent literacy,
assessment,
blended learning,
canvas,
innovation,
internet,
lms,
new literacies,
pd,
pedagogy,
resources,
techseminars
Sunday, March 25, 2012
Web 2.0 Foundations Joins the Canvas Revolution
This week Web 2.0 Foundation students break the mold of online and blended learning. Canvas LMS has arrived at Wiscasset High School.
Canvas Learning Management System (LMS) is more than a LMS, its an ePortfolio Builder, Social Networking and PLN hub, Google Apps integration, mobile learning and much more. Teachers see the stats on Canvas LMS HERE. Students see some of what Canvas has to offer: http://www.instructure.com/students
Canvas Learning Management System (LMS) is more than a LMS, its an ePortfolio Builder, Social Networking and PLN hub, Google Apps integration, mobile learning and much more. Teachers see the stats on Canvas LMS HERE. Students see some of what Canvas has to offer: http://www.instructure.com/students
Labels:
2.0 literacies,
assessment,
assessmentforlearning,
blended learning,
canvas,
change,
eportfolio,
googleapps,
innovation,
integration,
lms,
mobilelearning
Wednesday, February 8, 2012
Blogging: What would your day look like?
The inaugural Web 2.0 Foundations blog posts are due this weekend. After participants looked over detailed directions and had some face to face collaborative planning time about blog basics we have moved on to understand blogs in a more conceptual sense while using blogs in learning context. We use a comprehensive Blogging design sheet for our weekly reflection blog assignment:
At first I will give participants prompts, but in weeks to come their self organized research topics will guide blog posts:
Prompt 1 was given at the beginning of Week 2:
After viewing and commenting on the post above (http://whsii.blogspot.com/2012/02/networked-student.html) answer the following question in a new post on your blog "If you could get credit for school learning anyway you wished what would your day look like"? Remember to follow the Web 2.0 Blogging Assignment carefully and add images and or video in your post.To scaffold this learning we devoted time to brainstorming dream designs and experiences for learning.... and had our first Mobile Learning experience with a short "walking" tour of the science wing to ideate on the potentials of WHS architecturally. More discussion in class.... I have students take group notes via Google Docs with one volunteer scribe to capture the big ideas.... Now its up to them. A few examples of divergent and very successful learning environments will follow in the next posts for participants all.
Targets Met (Week One and Two) *:
The ISTE National Educational Technology Standards (NETS•S)
and Performance Indicators for Students
1. Creativity and Innovation
Students
demonstrate creative thinking, construct knowledge, and develop
innovative products and processes using technology. Students:
a.apply existing knowledge to generate new ideas, products, or processes.*
b.create original works as a means of personal or group expression.*
c.use models and simulations to explore complex systems and issues.*
d.identify trends and forecast possibilities.*
2. Communication and Collaboration
Students
use digital media and environments to communicate and work
collaboratively, including at a distance, to support individual learning
and contribute to the learning of others. Students:
a.interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. (Partial)
b.communicate information and ideas effectively to multiple audiences using a variety of media and formats.
c.develop cultural understanding and global awareness by engaging with learners of other cultures.
d.contribute to project teams to produce original works or solve problems.*
3. Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information. Students:
a.plan strategies to guide inquiry.*
b.locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.*
c.evaluate and select information sources and digital tools based on the appropriateness to specific tasks.*
d.process data and report results.
4. Critical Thinking, Problem Solving, and Decision Making
Students
use critical thinking skills to plan and conduct research, manage
projects, solve problems, and make informed decisions using appropriate
digital tools and resources. Students:
a.identify and define authentic problems and significant questions for investigation. (Partial)
b.plan and manage activities to develop a solution or complete a project.*
c.collect and analyze data to identify solutions and/or make informed decisions.*
d.use multiple processes and diverse perspectives to explore alternative solutions. (Partial)
5. Digital Citizenship
Students understand human, cultural, and societal issues related to
technology and practice legal and ethical behavior. Students:
a.advocate and practice safe, legal, and responsible use of information and technology.*
b.exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.*
c.demonstrate personal responsibility for lifelong learning. (Emerging)
d.exhibit leadership for digital citizenship. (Emerging)
6. Technology Operations and Concepts Students demonstrate a sound understanding of technology concepts, systems, and operations. Students:
a.understand and use technology systems.*
b.select and use applications effectively and productively.*
c.troubleshoot systems and applications.*
d.transfer current knowledge to learning of new technologies.*
Labels:
2.0 literacies,
adolescent literacy,
assessment,
blended learning,
change,
googleapps,
ideas,
innovation,
integration,
lms,
mobilelearning,
OpenClass,
pd,
pedagogy,
resources
Tuesday, February 7, 2012
Successful Online Learning
Here are seven attributes that should have or need to develop for successful online learning:
- You have to have a sense of self.
Successful learners online have an awareness of metacognition -- self-motivation, self-starting, and ownership of one’s actions. In other words, they reflect on how they learn as well as what they learn.
- You need to be able to manage your time wisely.
They must be able to lay out their tasks with a critical eye, plan them accordingly, and follow them through to fruition -- many times without someone looking over their shoulder.
- You have GOT to know how to collaborate.
This is a biggie. More than an understanding of technology, more than a perfection of writing skills, the ability to collaborate is one that must be used comfortably online.
- You need to be able to set goals for yourself.
Being able to see the target and backwards plan towards that target is vital.
- You need to communicate well in writing.
The entire online community is based on the language of words and how to communicate them effectively. One cannot use texting language and expect to be heard. A student needs to use their best level of writing.
- You must follow the community norms.
Just like a classroom has a set of rules, so does an online class. A student must function within the norms and rules of netiquette set up by the instructor (or, better yet, agreed upon by the class itself).
- You must be your own advocate.
As slam poet Taylor Mali once wrote when asked if they would be tested on the material, “If not you, then who?” So does it go with being one’s own advocate. If you won’t ask the questions, take control, and make sure your voice is heard in a positive way…then who will?
Via Heather Wolpert-Gawron at Edutopia
Web 2.0 Foundations:
Comment here on what Netiquette points are important to you for our learning community.
Web 2.0 Foundations:
Comment here on what Netiquette points are important to you for our learning community.
Labels:
2.0 literacies,
assessmentforlearning,
blended learning,
forum posts,
innovation,
integration,
lms,
mobilelearning,
new literacies,
web2.0found
Sunday, February 5, 2012
PD Series: Creating Blended Learning With Google Apps and Canvas
Web 2.0 Foundations is off to a healthy and inspiring start.
The course introduces students to Web 2.0 Foundations (learning and technological environments) through the experiential based pedagogy of networked and mobile learning. Web 2.0 Foundations utilizes a blended learning design to create a virtual and face to face community that promotes ubiquitous learning for WHS students.
The worlds reality illuminates the fact that old models are not working or preparing students. What conversations should K-12 Educators have with Universities....
How educators facilitate and find confluence with the world and adapt or bypass current educational systems will determine in many ways the relevance of the teaching profession and schools. Colis and Moonen, Bonk and Graham (2006) [2] , Jacobs (2010) [3] agree that embracing blended learning is essential for 21 century learners and is a solid step forward for educators. According to the 2010 Horizon Report [4] (one of the most respected K-12 indices of research back learning trends):
Web 2.0 Foundations is using Canvas as an LMS platform. Canvas weaves with Google Apps and provides a "cloud based" solution for moving your class into the 21st century. Your content becomes fluid, your teaching opened to the wealth of resources on the internet and your communication/pedegogy amplified in a space that an overwhelming majority of students find comfort in navigating.
Posts dealing with Blended Learning will be "labeled" with blended learning canvas, lms and pd at the end of the post so you can easily find the series as more posts come in on other topics.
Thank you for your vision. Please comment and start a conversation below!
The course introduces students to Web 2.0 Foundations (learning and technological environments) through the experiential based pedagogy of networked and mobile learning. Web 2.0 Foundations utilizes a blended learning design to create a virtual and face to face community that promotes ubiquitous learning for WHS students.
According to Colis and Moonen (2001), "blended learning is a hybrid of
traditional face-to-face and online learning so that instruction occurs
both in the classroom and online, and where the online component becomes
a natural extension of traditional classroom learning." [1] Blended Learning is an essential step toward readying young people for 21st century living. As a learner, seeing the school classroom as a part or the learning process and not the whole is vital for success today. Likewise, Young people have the world at there fingertips and are using it:
The worlds reality illuminates the fact that old models are not working or preparing students. What conversations should K-12 Educators have with Universities....
How educators facilitate and find confluence with the world and adapt or bypass current educational systems will determine in many ways the relevance of the teaching profession and schools. Colis and Moonen, Bonk and Graham (2006) [2] , Jacobs (2010) [3] agree that embracing blended learning is essential for 21 century learners and is a solid step forward for educators. According to the 2010 Horizon Report [4] (one of the most respected K-12 indices of research back learning trends):
Technology is increasingly a means for empowering students, a method for communication and socializing, and a ubiquitous, transparent part of their lives. Technology is impacting all of our lives, and especially the lives of students, in new and expanding ways. Once seen as an isolating influence, technology is now recognized as a primary way to stay in touch and take control of one’s own learning. Multisensory, ubiquitous, and interdisciplinary, technology is integrated into nearly everything we do. It gives students a public voice and a means to reach beyond the classroom for interaction and exploration.We have the tools at WHS to move in the direction of prescient change without that change feeling radical. Blended learning starts with empowerment. Learners take control of their learning through participation in scaffolded online and classroom communities. The first step toward learner self determination comes through expectation and assistance in weaving a world of learning with your students by creating a community both public and semi-public that is with learners twenty-four hours a day seven days a week. Using a learning management systems (LMS) creates a link between face to face and virtual learning worlds without exposing the teacher or learners to the wilds of the public for core learning community interface.
Web 2.0 Foundations is using Canvas as an LMS platform. Canvas weaves with Google Apps and provides a "cloud based" solution for moving your class into the 21st century. Your content becomes fluid, your teaching opened to the wealth of resources on the internet and your communication/pedegogy amplified in a space that an overwhelming majority of students find comfort in navigating.
Posts dealing with Blended Learning will be "labeled" with blended learning canvas, lms and pd at the end of the post so you can easily find the series as more posts come in on other topics.
Thank you for your vision. Please comment and start a conversation below!
Labels:
2.0 literacies,
adolescent literacy,
blended learning,
change,
googleapps,
innovation,
integration,
internet,
lms,
mobilelearning,
new literacies,
OpenClass,
pd,
pedagogy,
resources,
techseminars
Subscribe to:
Posts (Atom)